Aetherealm is home to a vast array of unique beasts. Some are bound to a single region, while others roam freely across the realm. Among them, a few are especially rare—imbued with natural magic, like the Dovaa—making them some of the most extraordinary beings in existence.
To help visualize these creatures, here’s a general size guide, based on real-world comparisons:
Tiny: Insect to mouse-sized
Small: Mouse to dog-sized
Medium: Dog to human-sized
Large: Human to elephant-sized
Huge: Elephant and beyond
Arrical
Description: The Arrical is a massive creature, standing ten feet tall when reared up on its hind legs. With a heavy, muscular frame, it is a formidable opponent. Its thick fur coat—ranging in shades of silver, white, or gray. Three short, stout horns protrude from its forehead, and above each crimson eye sits a gleaming moonstone embedded in the flesh.
Native to the Vaelwynd Mountain range, the arrical rarely descends into the valleys unless food becomes scarce. Omnivorous by nature, it will consume almost anything, though it prefers meat and fruit. During the long winters, it hibernates, stirring only if it catches the scent of prey nearby.
Despite its fearsome appearance, the arrical is generally shy and avoids conflict. But when provoked, it unleashes an earth-shattering roar before charging with relentless fury. In battle, it becomes a whirlwind of fur, muscle, and claws—unstoppable until either it or its foe falls. The arrical does not retreat. One must flee and hope to outrun it, or strike it down completely.
But even in death, the arrical is not easily defeated. If its corpse—or even a severed piece of it—is bathed in moonlight, its wounds begin to knit, and it rises again.
Locations: Vaelwynd Mountains, Aetheris
Size: Large
Element: Terra
Babosa
Description: Babosa are grotesque hybrids of slug and centipede, towering at twice the height of an adult Aetherean and stretching nearly four times that in length. Their bodies are sheathed in a segmented, flexible exoskeleton, typically glowing in vibrant hues of orange and yellow—though the larger and older they grow, the deeper and darker their coloration becomes. A single eye dominates the center of their head, flanked by thick, jagged horns capable of gouging stone and bone alike.
Despite their size, Babosa are alarmingly quick in short bursts, slithering and skittering with unsettling speed. Ravenous by nature, they consume anything that moves—and often, things that don’t. Their insatiable hunger and aggressive temperament made them one of Aetherealm’s most feared creatures.
Due to the danger they posed, Terryk declared an open bounty on all Babosa, urging hunters to thin their numbers. Over time, the population was driven to near-extinction, and now, a Babosa sighting is a rare and ominous event—one that often precedes chaos.
Locations: The Wilds, Luminaris
Size: Large
Element: Terra
Bognotti
Description: The Bognotti is a spider-like creature roughly the size of a dinner plate—or a full-grown Aetherean’s head. Covered in coarse brown bristles, it lacks venom but more than makes up for it with brute strength and its surprisingly adhesive webbing. Its webs are strong enough to restrain larger prey, and though its bite isn’t poisonous, it’s sharp enough to pierce thick hides and painful enough to leave a lasting mark.
Small but powerful, the Bognotti can drag its victims into its webbed lair, where it entangles them further and feeds at its own pace. These creatures prefer underground habitats, often taking over abandoned burrows or digging tunnels of their own.
In cities, Bognotti are regarded as pests. The extensive sewer systems and hidden tunnels give them ample room to hide and breed—and with an abundance of rodents to feed on, they often flourish out of sight until it’s too late.
Locations: Quite common all over Aetherealm.
Size: Small
Element: Terra
Cerlien

Description: Cerlien are born from violent winter storms at sea—formed of wild magic, lightning, and ice. According to legend, they were a failed creation of Arcaenion, cast into the ocean’s depths when they did not meet his expectations.
Resembling colossal serpents forged of living ice, each Cerlien is more than twice the size of an Aedaun Dovaa. Their translucent scales ripple with trapped seawater and arcs of flickering lightning, casting an eerie glow in their wake. Their heads are all maw and jagged teeth, with narrow slits for eyes that spark with electric fury. Jagged white ice shards jut from along their spines, and their sleek fins—also formed of ice—slice effortlessly through the water.
As volatile and unpredictable as the storms that birthed them, Cerlien are driven by a desire to destroy. Sailors whisper that if you see lightning flashing beneath the waves or hear thunder when no storm clouds stir above, a Cerlien is already hunting you.
Locations: Seas, prefers deep sea, but they can live along coast lines as well.
Size: Huge
Element: Cryo, Electrum, & Hydro
Draugr

Description: Another unsettling consequence of the Blue Bloom Plague was the rise of the Draugr—mysterious, spectral beings said to be born from the anguish of the hunted. Many believe they are the vengeful remnants of beasts slain unjustly, their souls twisted by aether corruption and shadow.
Draugr dwell deep within the Wilds, rarely seen by daylight. Resembling massive birds cloaked in darkness, their elongated feathers trail like tattered veils in the wind. They haunt the night, their mournful shrieks echoing through the forests like ghostly laments. Though shy and reclusive by nature, the scent of blood can stir them from hiding. When it does, they descend with eerie silence, drawn to both hunter and prey in equal measure.
Most of the time, they remain dormant in shadowed groves and forgotten hollows. But on rare days when they are saturated with enough dark power to withstand the sun, they emerge—screeching to call for mates or challenge rivals. In this state, they are far more aggressive, needing fresh blood to sustain their strength beneath the daylight.
Whether they are spirits, beasts, or something in between, one thing is certain: when the Draugr cry, it’s best to stay far from the trees.
Locations: The Wilds
Size: Large
Element: Aero & Umbra
Goremaw

Description: The Goremaw is a nocturnal predator born of shadows, with the sharpest teeth and an unrelenting fury. Sleek and savage, it strikes with little warning—often with no provocation at all. Once it begins its assault, it rarely stops until its target lies dead. A patient hunter, the Goremaw is capable of stalking prey for hours in silence before choosing the perfect moment to strike.
Its body is sheathed in hard yet flexible armor that glints faintly in the dark. Often, the only sign of its approach is a sudden flash of light across its plated form just before it pounces. Equipped with claws like blades and teeth sharp enough to shred bone, the Goremaw is a nightmare to encounter—and is responsible for the deaths of many young Aethereans who wander too far from safety in search of Dovaa.
Its haunting victory cry—a piercing, echoing wail—follows each kill, sending a chill through the night air.
Solitary by nature, the Goremaw seeks out others of its kind only to mate. The male plays no role in raising the young, returning swiftly to its territory and continuing its lone, deadly existence.
Locations: Evermyst Forest, Aetheris
Size: Medium
Element: Umbra
Gourdekin

Description: Since the emergence of the Blue Bloom Plague, unstable pockets of raw aether have begun to seep into farmlands across Aetherealm, warping the natural order. In certain regions, this surge of wild magic has given rise to strange phenomena—most notably, the Gourdekin: animated gourd-creatures born from overgrown pumpkin patches and aether-saturated soil.
With glowing, carved faces and vine-like limbs, the Gourdekin exude a mischievous charm. Though many are harmless tricksters, some have developed a taste for chaos. These more volatile variants have been known to overrun entire fields, disrupting crops, frightening livestock, and turning peaceful farms into haunted battlegrounds of tangled roots and glowing eyes.
As the plague continues to spread, so too does the unpredictable presence of these strange, living gourds—harbingers of whimsy and wild magic in a world already teetering on the edge.
Locations: Around Aeiavael, Luminaris
Size: Medium
Element: Flora & Umbra
Groda

Description: The Groda is a large, vivid green amphibian known for its unusual blend of plant and animal traits. Roughly the size of a housecat, it uses its long, sticky tongue—capable of extending up to a meter—to snatch up anything resembling an insect. Bright, bioluminescent mushrooms grow from its back, a signature feature that is as dangerous as it is eye-catching. These fungi are highly toxic when consumed, serving as a natural deterrent to predators.
Groda live near still or slow-moving waters, where their deep croaking can be heard throughout the day. They are solitary creatures, thriving in murky environments that mask their presence while they hunt.
Unlike most amphibians, Groda do not lay eggs. Upon death, the mushrooms on their back release spores—either into the soil or into the stomach of whatever creature consumed them. Inside each cap is a single egg, nourished by decay or stomach acid. The hatchling can survive harsh environments long enough to escape and begin life anew. Within a year, it will have grown nearly to full size and developed the signature fungi that mark its adulthood.
Locations: Found around the lakes of Aetherealm.
Size: Small
Element: Flora & Hydro
Saergoth

Description: The Saergoth is a small, mammoth-faun hybrid creature domesticated by Aethereans for both labor and companionship. Known for their gentle temperament and surprising strength, Saergoths have long served as dependable farmhands—used to pull equipment, plow fields, and transport heavy loads with ease. Despite their compact size, their muscular build allows them to move large objects and assist in daily agricultural tasks much like donkeys.
Thanks to their manageable stature, adult Saergoths are commonly brought into towns and cities, where they excel at navigating narrow streets and hauling cargo through tight spaces. Though smaller than most adult Aethereans, they are strong enough to be ridden, offering a steady—if slower—alternative to the swifter Wynsteed.
Beyond their utility, Saergoths are beloved throughout Aetherealm. Even in households that don’t rely on them for labor, they are kept as affectionate, loyal companions—especially admired for their gentle demeanor around children and smaller beings.
Locations: Aetheris & Luminaris
Size: Medium
Element: Terra
Skarnok

Description: The Skarnok is a larger, meaner, and far more dangerous cousin of the Bognotti. Found primarily in the craggy mountains and shadowy foothills of Aetheris and the untamed Wilds of Luminaris, this beast can grow to be larger than an Aetherean adult—towering over most prey it encounters.
Unlike its smaller relative, the Skarnok doesn’t rely on sticky webs. While its webbing is incredibly strong, it lacks adhesion and is instead used to reinforce the walls of its tunnels and construct traps with deadly precision. Skarnoks are ambush predators by nature, earning a fearsome reputation as the ultimate sneak attackers. They dig complex underground lairs with narrow, winding tunnels—perfect for confusing prey and launching surprise assaults.
Fast, brutally strong, and endlessly aggressive, the Skarnok hunts anything that moves, from wandering beasts to unwary travelers. Their hardened exoskeleton and immense physical power make them difficult to kill, and their cunning use of terrain turns every encounter into a deadly game of predator and prey.
Locations: Mountains of Aetheris and the Wilds of Luminaris
Size: Large
Element: Terra